Archaeology and video games have more in common than it might seem at first glance.
Together with Milena Rakovac-Jončić and Nenad Jončić, we will explore how game engines are used in archaeological practice and museum presentation, and learn more about the archaeological applications of tools developed by the video game industry. As an inexhaustible source of stories that shape our understanding of the past, archaeology has always been an inspiration for video games—some of which have even become Hollywood blockbusters. During this talk, we will discover how 3D scanning, modeling, and digital reconstructions have opened the doors to new disciplines such as digital and virtual archaeology, as well as archaeogaming, which examines the intersections between archaeology and video games. Yet, even though digital twins and game engines are increasingly finding their place in museums, the key question remains: to what extent has archaeology managed to take full advantage of the opportunities they offer?
The lecture will be held in the Word Hall.